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What is the purpose of Dependency Injection (DI) in software design?*1 pointC) To inject dependencies into a class from the outsideD) To decrease modularity of the codebaseB) To make the code less testableA) To increase coupling between classes

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What is the purpose of Dependency Injection (DI) in software design?*1 pointC) To inject dependencies into a class from the outsideD) To decrease modularity of the codebaseB) To make the code less testableA) To increase coupling between classes

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Solution

The purpose of Dependency Injection (DI) in software design is C) To inject dependencies into a class from the outside. This technique is used to increase the flexibility and reusability of the code by reducing the hard-coded dependencies among the classes. It also makes the code more testable by allowing dependencies to be mocked or stubbed out.

Similar Questions

What is the main purpose of dependency injection?*1 pointTo enhance the individual testing of componentsTo provide a way of assembling componentsTo increase coupling between various components of an applicationTo allow for better memory management

hat is the main advantage of using the Dependency Injection pattern in software design?To create a single-instance object that provides access to resourcesTo increase modularity and enable easier testing by decoupling object creation and object usageTo manage the flow of control between different application layersTo optimize the performance of an application by distributing workloads

Facades vs. Dependency Injection

In a class diagram, what does the term "dependency" represent?a.A compile-time relationship between classesb.A communication link between instances of classesc.A temporal relationship between classesd.A strong association between classes

What is the primary purpose of the Adapter pattern?*1 pointTo ensure that a class has only one instance and provide a global point of access to it.To allow for two incompatible interfaces to work together without modifying their source code.To encapsulate a group of individual factories with a common goal.To define a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically.

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