Children who play violent video games are more likely to be violent towards other children in real life. This must be because they are desensitised to violence as they are playing the games, and this changes their behavior towards other people. So, we can conclude that playing violent video games causes children to become more violent in real life. Which of the following claims, if true, would strengthen the argument the most?Group of answer choicesChildren who play violent video games are more likely to come from lower socioeconomic groups.The companies that sell violent video games are making record high profits.Children who stop playing violent video games are subsequently less violent towards other children in real life.Children who play violent video games are more likely to be obese than children who do not.
Question
Children who play violent video games are more likely to be violent towards other children in real life. This must be because they are desensitised to violence as they are playing the games, and this changes their behavior towards other people. So, we can conclude that playing violent video games causes children to become more violent in real life. Which of the following claims, if true, would strengthen the argument the most?Group of answer choicesChildren who play violent video games are more likely to come from lower socioeconomic groups.The companies that sell violent video games are making record high profits.Children who stop playing violent video games are subsequently less violent towards other children in real life.Children who play violent video games are more likely to be obese than children who do not.
Solution
The claim that would strengthen the argument the most is: "Children who stop playing violent video games are subsequently less violent towards other children in real life." This statement directly supports the argument by suggesting a cause-and-effect relationship between playing violent video games and exhibiting violent behavior. If children become less violent after they stop playing these games, it implies that the games were a contributing factor to their previous violent behavior.
Similar Questions
Read the two passages. Passage 1 Violence in video games is unavoidable. More than half of the top video games contain some element of violence. Does this lead to violence in the real world? Logical people know the answer, and the facts prove it. Between 1994 and 2004, video game sales increased by 204 percent. During that same time period, the arrest rate for juveniles committing violent crimes decreased by 63 percent. These facts make it obvious that video games are not a problem. Passage 2 The majority of video games contain violence. Children playing these games leads directly to acts of violence. Several studies, including a 2014 study by the Journal of the American Medical Association, have shown a correlation between persistent video game use and aggressive behavior. While my own children play video games, they do not play games labeled "Mature.” Simply avoiding these games and allowing children to play the thousands of other available games is a logical way to avoid a potential problem. Which passage provides the more effective argument, and why? Passage 1 is more effective because passage 2 relies on personal anecdotes as the main evidence. Passage 1 is more effective because it uses overstatement for extra emphasis, and passage 2 does not. Passage 2 is more effective because it contains logical and anecdotal, while passage 1 contains a bandwagon appeal and a false dilemma. Passage 2 is more effective because it presents data as empirical evidence, and passage 1 does not.
Which statement primarily appeals to pathos to support the position that children should not be allowed to play violent video games?Because children often mimic the behavior of those around them, it makes sense that they should imitate the behavior of the characters they see in video games.As a child psychologist, I see far too many children who have developed aggressive tendencies as a result of playing violent video games.Childhood should be a magical time, a time when innocence prevails and children remain untroubled by the pain and violence present in our world.Submit
What is the nature of the relationship between digital games and violence? Group of answer choicesdigital games have no relationship to violence as they are virtualdigital games have been shown to cause violence, especially among teen populationsa few early studies had suggested violence causes people to play digital games, but there was no evidence to prove this relationshipa few early studies had suggested playing digital games is related to violence, but relied on flawed evidence to establish a causal relationship
Anderson, C. A., & Bushman, B. J. (2001). Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature. Psychological Science, 12, 353–359. http://doi.org/10.1111/1467-9280.00366 What is this?
Michael is writing an article about the negative effects of playing video games. Which fact would be support his argument?*Playing video games makes young adults mentally stronger and sharper.Playing video games can lead to a lack of concentration and productivity among young adults.Playing video games can teach adolescents the importance of cooperation and teamwork.Playing video games decreases stress levels among young adults.
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