Bresenham’s Circle Algorithm
Solution
Sure, I can explain Bresenham’s Circle Algorithm step by step:
Bresenham’s Circle Algorithm is a circle drawing algorithm that selects the nearest pixel position at each step to approximate the exact mathematical circle. It is an incremental method.
Here are the steps:
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Input radius r and center (h, k) of the circle.
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Start from (0, r) and move in the first quadrant till x=y (i.e., 45 degrees)
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For each x, calculate the next y and decide the next pixel with the decision parameter d.
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The decision parameter d at any point (x, y) is given by: d = 3 - 2y if y > 0, d = 3 - 2x if x > y
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If d < 0, then choose the East pixel, else choose the South East pixel.
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Update decision parameter and repeat until x=y.
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Since the circle is symmetric, the other 7 octants can be obtained by symmetry.
This algorithm is efficient because it uses only integer addition, subtraction and bit shifting, avoiding the need for floating point multiplication and division.
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