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Which algorithm is used in the Game tree to make decisions of Win/Lose?Heuristic Search AlgorithmMin/Max algorithmGreedy Search AlgorithmDFS/BFS algorithm

Question

Which algorithm is used in the Game tree to make decisions of Win/Lose?Heuristic Search AlgorithmMin/Max algorithmGreedy Search AlgorithmDFS/BFS algorithm

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Solution

The Min/Max algorithm is used in the Game tree to make decisions of Win/Lose. This algorithm is used in two-player games such as tic-tac-toe, backgammon, chess, etc. It is a recursive algorithm used for decision making in game theory and artificial intelligence.

Here's a step-by-step explanation of how it works:

  1. Generate the entire game tree starting from the current position of the game all the way up to the terminal states, which are the states where the game ends (someone wins or it's a draw).

  2. Apply the utility function to the terminal states to get their values. The utility function is designed to measure the "goodness" or "value" of game outcomes. For example, in chess, a commonly used utility function is +1 for a win, -1 for a loss, and 0 for a draw, all from the perspective of one player.

  3. Use these values to infer the values of the parent nodes (the states one step before the terminal states). If it's the turn of the player who is trying to maximize the utility, the value of the state will be the maximum value of the child states. If it's the turn of the minimizing player, the value of the state will be the minimum value of the child states.

  4. Repeat step 3 until you reach the root of the tree,

This problem has been solved

Similar Questions

General algorithm applied on game tree for making decision of win/lose is ____________a.DFS/BFS Search Algorithmsb.Heuristic Search Algorithmsc.Greedy Search Algorithmsd.MIN/MAX Algorithms

General algorithm applied on game tree for making decision of win/lose is

There is a technique by which without checking each node of the game tree we can compute the correct minimax decision, and this technique is called?a.alpha-beta pruningb.minimax algorithmc.pruningd.Alpha-Beta Algorithm

___________is a tree in which the nodes represent game states and the edges represent player movesBinary treeSearch treeGame treeRoot tree

"The search first begins from the root node and the first one of the child node's sub-tree is completely traversed. That is, first all the one-sided nodes are checked, and then the other sided nodes are checked."Which search algorithm is described in the above definition?1 pointThe Breadth First Search (BFS)The Depth First Search (DFS)The A* searchNone of the aboveOther:

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