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Many people see games (and the activity of gaming) as a creative form of self-expressionand art that can deeply move people.Question 4Select one:TrueFalse

Question

Many people see games (and the activity of gaming) as a creative form of self-expressionand art that can deeply move people.Question 4Select one:TrueFalse

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True

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Video Games—Play OnZachary Felton1Video games pull players into worlds they could never imagine. In these worlds, players become top athletes, animated characters, alien commanders, and so on. So, if video games use so much imagination, why do people look down on them? News reports today often talk about the bad effects of video games. For example, some blame video games for making children more violent. Others blame them for causing children to sit in front of the television, instead of getting exercise. While such claims may hold some truth, not all video games are bad. In fact, some actually have great benefits.2Playing video games on every platform, from large computer displays to handheld devices or even cell phones, improves thinking skills, reaction time, and hand-eye coordination.3Research has shown that playing video games is good for players' minds. Video games improve players' thinking skills. A researcher from one study said, "It's difficult to find kids who earn poor grades but who do well in video games." Video games challenge players to recognize patterns and think to survive in the game. Players must use their brains to plan their next move to avoid losing the game.4Even simple games seem to boost brainpower. For example, the goal of one popular game is to arrange falling blocks into a solid wall. When the game begins, the blocks drop at a slow pace, giving the player plenty of time to put them in the correct place. As the player gets better at arranging the blocks, the game starts dropping them at a faster rate. The player must speed up his or her thinking to reach the next level of the game.5Video games help to improve players' reaction time. Reaction time is the time it takes for a person's body to respond to something. It is important in many sports and day-to-day activities. For example, suppose your mom makes you a cup of hot chocolate. You touch the hot cup and pull your hand away quickly. That is reaction time—the time it takes your mind to tell your hand to pull away from the hot cup. Because video games move at such a fast pace, people who play them improve their reaction times. In video games involving car races, for example, players face obstacles as they speed toward the finish line. Players must rely on reaction time to avoid hitting anything so they can make it to the end.6Video games also help hand-eye coordination. This coordination involves turning what our eyes see into physical responses, such as guessing where a ball will fall so we can catch it. People with unusually high hand-eye coordination can go into professions where using their hands is important. A recent study of surgeons found that doctors who played video games were a lot faster at performing difficult operations. In addition, surgeons who played video games made fewer mistakes in operations than those surgeons who did not play video games.7Many people are starting to take notice of the benefits of video games. For example, educational computer games are becoming more common in schools as teaching tools. Teachers have found that students enjoy learning through video games. They find the games both fun and educational. This has led to the rise in "edu-tainment," or using educational video games in the classroom to make learning fun. In addition, the U.S. military is now using video games to prepare soldiers for the decision-making skills they will need during combat.8On average, children spend one hour per day playing in video game worlds. It is good to know that this time will help them in the future.QuestionWhy did the author write this passage?ResponsesA to teach people about handheld gamesto teach people about handheld gamesB to explain why people buy video gamesto explain why people buy video gamesC to support the use of video games in schoolsto support the use of video games in schoolsD to convince people that video games are good

According to this week's lecturer Dr Mark Johnson, what makes games a significant part of digital cultures?Select all that apply:Group of answer choicesdistinct media formaudience sizenew field of studyshare of entertainment market

Video games have always been queer. Even games that appear to haveno LGBTQ content can be played queerly, and all games can be inter-preted through queer lenses. This is because queerness in video gamesmeans more than the representation of LGBTQ characters or same-sex romance. Queerness and video games share a common ethos: thelonging to imagine alternative ways of being and to make space withinstructures of power for resistance through play. From the origins of themedium, to the present day, and reaching into the future, video-gameworlds have offered players the opportunity to explore queer experi-ence, queer embodiment, queer affect, and queer desire—even whenthe non-heteronormative and counterhegemonic implications of thesegames have been far from obvious.

Which statement primarily appeals to pathos, or emotion, to support the position that video games can increase users' intelligence?While age-related memory loss can be devastating, after a few weeks of playing video games, users are often heartened by the cognitive improvements they see.Like many fans of complex, puzzle-based video games, I often find myself feeling both stimulated and challenged as I work my way through a game.In recent years, some video game companies have released a number of intelligent games that help develop users' puzzle-solving and strategic-thinking skills.Submit

What does Brendan Keogh argue is crucial for understanding video games in "Across Worlds and Bodies"? Considering both the in-game virtual experience and the physical experience of the player Focusing solely on the narrative aspects of games as comparable to traditional literature Analyzing the technological advancements that make modern games possible Isolating gameplay mechanics from narrative and aesthetic elements for specialized critique

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