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determine whether a problem is suitable for a computer solution. describe the computer problem-solving process and relate it to Polya’sHow to Solve It list. distinguish between following an algorithm and developing one. apply top-down design methodology to develop an algorithm to solve aproblem. define the key terms in object-oriented design. apply object-oriented design methodology to develop a collection of inter-acting objects to solve a problem. discuss the following threads as they relate to problem solving: informa-tion hiding, abstraction, naming things, and testing

Question

determine whether a problem is suitable for a computer solution. describe the computer problem-solving process and relate it to Polya’sHow to Solve It list. distinguish between following an algorithm and developing one. apply top-down design methodology to develop an algorithm to solve aproblem. define the key terms in object-oriented design. apply object-oriented design methodology to develop a collection of inter-acting objects to solve a problem. discuss the following threads as they relate to problem solving: informa-tion hiding, abstraction, naming things, and testing

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  1. Determining whether a problem is suitable for a computer solution: This involves assessing if the problem can be broken down into a series of logical steps or procedures that a computer can follow. It also involves considering if the problem can be solved more efficiently or accurately with a computer.

  2. The computer problem-solving process and Polya’s How to Solve It list: The computer problem-solving process involves understanding the problem, devising a plan, carrying out the plan, and looking back. This aligns with Polya's list which includes understanding the problem, devising a plan, carrying out the plan, and reviewing/ extending.

  3. Distinguishing between following an algorithm and developing one: Following an algorithm involves executing a series of steps or procedures to solve a problem. Developing an algorithm involves creating the series of steps or procedures that can be followed to solve a problem.

  4. Applying top-down design methodology to develop an algorithm: This involves breaking down a problem into smaller, more manageable parts, solving each part, and then combining the solutions to solve the original problem.

  5. Key terms in object-oriented design: These include class, object, inheritance, encapsulation, polymorphism, and abstraction.

  6. Applying object-oriented design methodology: This involves identifying the objects and their interactions, defining the classes and their relationships, and implementing the classes and their methods.

  7. Discussing threads as they relate to problem solving: Information hiding involves keeping the details of a system hidden from other parts of the system. Abstraction involves simplifying complex systems by breaking them down into smaller, more manageable parts. Naming things involves choosing clear, descriptive names for variables, functions, classes, etc. Testing involves checking that a system works as expected under a variety of conditions.

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