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In the video we watch a group of primary-aged students exercising a variety of cognitive skills in a make-believe game of “Trading Post.” This video effectively demonstrates that the benefits of using dramatic play as a teaching and learning tool do not end with the preschool or kindergarten years. Recall from your own childhood experiences the kind of games you played with your friends during your primary school years. Did you continue to engage in dramatic play based on imagination? Think about a favorite game you played with friends during your primary years that was based on imaginative play. Describe the game and the cognitive and affective skills it involved. provide examples

Question

In the video we watch a group of primary-aged students exercising a variety of cognitive skills in a make-believe game of “Trading Post.” This video effectively demonstrates that the benefits of using dramatic play as a teaching and learning tool do not end with the preschool or kindergarten years. Recall from your own childhood experiences the kind of games you played with your friends during your primary school years. Did you continue to engage in dramatic play based on imagination?

Think about a favorite game you played with friends during your primary years that was based on imaginative play. Describe the game and the cognitive and affective skills it involved. provide examples

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Solution

One of my favorite games during my primary years was "Pretend School". In this game, my friends and I would take turns playing the roles of teachers and students. The 'teacher' would create lessons, while the 'students' would participate in the class, complete assignments, and even take tests.

This game involved a variety of cognitive skills. For instance, when playing the role of the teacher, we had to plan and organize the lesson, which required problem-solving and decision-making skills. We also had to communicate effectively to explain the lesson to the 'students', which involved language and communication skills. When playing the role of the student, we had to listen attentively, understand the lesson, and apply the knowledge to complete the assignments, which required attention, comprehension, and application skills.

In terms of affective skills, this game helped us develop empathy as we had to understand and respect the roles of both teachers and students. It also fostered cooperation and teamwork as we had to work together to make the game run smoothly. Moreover, it encouraged creativity and imagination as we had to come up with different lessons and ways to make the game more interesting.

For example, I remember one time when I was the 'teacher', I decided to create a lesson on animals. I prepared flashcards with pictures of different animals and their names. During the 'class', I explained each animal, its characteristics, and its habitat. The 'students' had to listen carefully and then they were given a quiz where they had to match the animals with their characteristics and habitats. This game not only made us learn about animals but also helped us develop our listening, understanding, and application skills.

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One of my favorite games during my primary years was "Pretend School". In this game, my friends and I would take turns playing the roles of teachers and students. The 'teacher' would create lessons, while the 'students' would participate in the class, complete assignments, and even take tests. This game involved a variety of cognitive skills. For instance, when playing the role of the teacher, we had to plan and organize the lesson, which required problem-solving and decision-making skills. We also had to communicate effectively to explain the lesson to the 'students', which involved language and communication skills. When playing the role of the student, we had to listen attentively, understand the lesson, and apply the knowledge to complete the assignments, which required attention, comprehension, and application skills. I remember one time when I was the 'teacher', I decided to create a lesson on animals. I prepared flashcards with pictures of different animals and their names. During the 'class', I explained each animal, its characteristics, and its habitat. The 'students' had to listen carefully and then they were given a quiz where they had to match the animals with their characteristics and habitats. This game not only made us learn about animals but also helped us develop our listening, understanding, and application skillsAs you think about those play experiences in your primary years, recall the “tools” you used to set the rules of the game. Describe how those rules were established. Were they created by group consensus? Was there a “leader” who established the rules? How were disagreements managed?

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