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Inheritance is used toa.Reduce code duplicationb.all of the abovec.Improve code reusabilityd.add relations with existing classes

Question

Inheritance is used toa.Reduce code duplicationb.all of the abovec.Improve code reusabilityd.add relations with existing classes

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Solution

The correct answer is b. All of the above. Inheritance in programming is used to reduce code duplication, improve code reusability, and add relations with existing classes.

Here's a step-by-step explanation:

  1. Reduce code duplication: Inheritance allows a class to inherit properties and methods from another class. This means that you don't have to write the same code again and again; once a method or property is defined in a parent class, it can be reused in all child classes.

  2. Improve code reusability: As mentioned above, inheritance allows properties and methods to be defined once and reused multiple times. This makes the code more modular and easier to maintain and update.

  3. Add relations with existing classes: Inheritance establishes a type of relationship between classes known as an "is-a" relationship. For example, if you have a class "Animal" and a class "Dog", the Dog class can inherit from the Animal class. This establishes that a Dog "is-a" type of Animal. This relationship makes the code more intuitive and easier to understand.

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The same wheel class may be reusable in many other cases as well.Let’s look at the different types of Class Relationships.Type of RelationshipsSource: Types of Class RelationshipsUses-A relationshipIt’s a relationship in which a method of class uses another class object for it’s behaviour.If one of these objects changes, the other object(s) can be impacted.Let’s understand the Uses-A relationship with an example.A player in a Ludo Game can move their token by a certain number of steps based on the number obtained by throwing a dice.A Player object has a responsibility to throw a Dice object to get the random number.Dice object is a dependency parameter for the method which implements the logic to throw a dice. Below code snippet would help you understand better. Here, the Player object Uses-A Dice object.class Dice { . . . . . . . . }class Player { . . . . . . . . public int throwDice(Dice dice){ return dice.getRandomNumber(); } . . . . . . . .}Is-A relationshipIt’s a relationship between two classes in which one class extends the another class.The class to be extended is a superclass and the extended class is a subclass.Let’s understand the Is-A relationship with an example.A company is opening its new office in Noida and is looking for furniture. Chair is among the furniture they need and they are looking to buy it at a cheaper price. They asked the dealer about the price of the chair. Dealer replied, "Which One?".There are many varieties of chairs in the market and we have to specify exactly what our requirements are. Each chair has its own speciality and features. We can assume that Chair is a superclass and the ArmChair and WheelChair are specialized versions (subclasses) of it.Below code snippet would help you understand better. 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