I thought of a game similar to "tumbang preso" but with a twist. It has 2 teams playing. The first team will be the one throwing slippers/shoes, but one of the throwers will have their eyes covered. Their teammates will be the ones directing where the can is placed, similar to a pot. They will shout "left!" or "right!" or "move a little to the left!", but they are not allowed to touch the thrower. The second team will be the ones arranging the can, they can remove the can horizontally and they have 10 seconds to fix it. There are 3 sets per game, and before the first team throws, they will tap or knock on the can of the second team. The scoring is every 3 sets, if the first team fails to knock down the can in 3 sets, 1 point goes to the second team. Then, they will switch, the second team will throw and the first team will arrange the can. what is the Scoring/Rubrics
Question
I thought of a game similar to "tumbang preso" but with a twist. It has 2 teams playing. The first team will be the one throwing slippers/shoes, but one of the throwers will have their eyes covered. Their teammates will be the ones directing where the can is placed, similar to a pot. They will shout "left!" or "right!" or "move a little to the left!", but they are not allowed to touch the thrower. The second team will be the ones arranging the can, they can remove the can horizontally and they have 10 seconds to fix it. There are 3 sets per game, and before the first team throws, they will tap or knock on the can of the second team. The scoring is every 3 sets, if the first team fails to knock down the can in 3 sets, 1 point goes to the second team. Then, they will switch, the second team will throw and the first team will arrange the can. what is the Scoring/Rubrics
Solution
The scoring or rubrics for your game could be as follows:
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Knocking Down the Can: If the first team successfully knocks down the can within the three sets, they earn 1 point. If they fail to knock down the can within the three sets, the second team earns 1 point.
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Switching Roles: After the three sets, the teams switch roles. The scoring remains the same - if the second team (now the throwers) knocks down the can within the three sets, they earn 1 point. If they fail, the first team earns 1 point.
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Time Limit: If the second team fails to arrange the can within the 10-second time limit, the first team earns 1 point.
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Directing the Thrower: If the first team's guides touch the thrower or physically interfere with the game, the second team earns 1 point.
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Winning the Game: The team with the most points after a predetermined number of rounds (for example, 5 rounds of 3 sets each) wins the game.
Remember, the most important thing is that everyone understands the rules and has fun!
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I bet you have seen a pebble solitaire game. You know the game where you are given a board with an arrangment of small cavities, initially all but one occupied by a pebble each. The aim of the game is to remove as many pebbles as possible from the board. Pebbles disappear from the board as a result of a move. A move is possible if there is a straight line of three adjacent cavities, let us call them 𝐴, 𝐵, and 𝐶, with 𝐵 in the middle, where 𝐴 is vacant, but 𝐵 and 𝐶 each contain a pebble. The move consists of moving the pebble from 𝐶 to 𝐴, and removing the pebble in 𝐵 from the board. You may continue to make moves until no more moves are possible.In this problem, we look at a simple variant of this game, namely a board with twelve cavities located along a line. In the beginning of each game, some of the cavities are occupied by pebbles. Your mission is to find a sequence of moves such that as few pebbles as possible are left on the board.Figure 1: In a) there are two possible moves, namely 8→6, or 7→9. In b) the result of the 8→6 move is depicted, and again there are two possible moves, 5→7, or 6→4. Making the first of these results in c), from which there are no further moves.InputThe input begins with a positive integer 𝑛≤10 on a line of its own. Thereafter 𝑛 different games follow. Each game consists of one line of input with exactly twelve characters, describing the twelve cavities of the board in order. Each character is either ‘-’ or ‘o’. A ‘-’ character denotes an empty cavity, whereas an ‘o’ character denotes a cavity with a pebble in it. There is at least one pebble in all games.OutputFor each of the 𝑛 games in the input, output the minimum number of pebbles left on the board possible to obtain as a result of moves, on a line of its own.Sample Input 1 Sample Output 15---oo--------o--o-oo-----o----ooo---oooooooooooooooooooooo-o123121
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